![]() Until you reach 100k fans (which should be about on your 14th game if you did Garage in 7) you are only doing publishing deals, so just pick good ones and adjust the sliders (console and royalties don't matter).įor assigning employees, to optimize the most bubbles (and in turn better ratings), you want Tech/Design/Design, 3rd/3rd/Tech, You/You/You. ![]() It is fine if you switch off simulation but make sure its a strong combo and try to have the sliders for the genres memorized (another cheat, use for slider %s: ). Your goal is to just pick deals that will make the topics have a strong combo (here is the site I have pulled up on my second monitor: ). Now comes the publishing deals, best case scenario is getting a Any Topic/Any Genre or X/Simulation. After you've done all you can, just sit until all the bars are mostly filled up. Completing actions fills up the efficiency bar faster, so after that you can generate game reports for RP and research items for your next game engine. After you have all 3 employees train everyone in Staff Welcome Training. You are looking for someone around 300 in their specified trait. For employees don't adjust the slider but get one Complex Algorithm (Tech), one Showreel (Design), and the third one doesn't matter but I usually go Showreel. ![]() Immediately once you get into the office train yourself in Staff Management, and once that's done hire 3 employees. ![]() Office 1 has two stages, getting 100k fans through publishing deals to be able to publish medium games independently, and then getting enough money to last the rest of the game. After the first week or two of the game being out you should have 1M and be able to upgrade to Office 1 (There is a little bit of bubble math and RNG that comes into play, but I routed this to manip the bubble totals a bit for Game 5-7, so Game 7 should get 10s). If Game 7 isn't two 10s, reset or just make a Game 8 and that should make 2 10s. Ideally Game 7 should get at least two 10s, so just wait for the reviews to come in because making a Game 8 won't make any money/generate fans so it is just a pointless menu. Then you want to research custom engine and mono sound, and then make a game engine with everything in it.įor Game 5 you want to not add any new features except for 2D Graphics V2, Game 6 you want to add on Mono Sound, and then Game 7 add on Linear Story and Savegame. After the four games generate game reports until you have at least 65 points. Make four simulation games and alternate the topics each time. You have to start with 2 simulation topics (reset until that happens), and then set up the sliders for the first game at 80%/100%/0%, 0%/80%/100%, 0%/100%/80%. For console we will use the G64 for only the Garage. We are going to be making simulation games because they will show up commonly later, are good on pretty much every later console, and ideally we won't have to change the sliders too much. The Garage is very simple, the goal is to have the last game be a 10/10/10/9, which should make 2-3 million and fund the start of Office 1 with no issues. The best optimizations would be to produce less games (current WR has 16), because the game concept menu plus the slider menu plus the review menu is a ton of time, especially compared to all the other menus. That means it doesn't matter if you leave the Garage in 7 minutes or 12 minutes, and head scratches don't matter. There are four sections of the games, the Garage, Office 1, Office 2, and Office 3, all of which I'll go over in detail later, but for the most part it doesn't matter how much time you take in each section, just as long as you hit the last check point for Office 2 and aren't sitting in menus. WARNING: This route is about half sitting and doing nothing so be prepared. TheMadWasp posted a good guide for the mechanics of the game, but there's not a specific route to follow for new players so I thought I would make one.
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